
[@main]
#IF
CheckItem DragonScale 1
#SAY
(I sense a strange power coming from the tree.)\
(I feel as if its drawing me closer.)\
(Ah! A dragons head just popped out of the tree\
and then popped back in.)\
(Is this something related to the Dragon?)\ \
<Throw dragon scale into the tree./@Dmove>\
<Leave/@Exit>
#ElseSay
(Just looks like a tree, but whats it doing here?)\
<Leave/@Exit>\

[@Dmove]
#IF
checkitem DragonScale 1
#ACT
take DragonScale 1
mapmove snakepre2 275 251
close
#ELSESAY
You do not have the DragonScale!\ \
<Close/@exit>



